Sep 30, 2016 Review: FSDreamTeam - GSX Ground Services. Ground Services X (GSX) from FSDreamTeam for FSX is a revolutionary product that simulates operations on the airport ground, like marshalling, catering, passenger boarding, loading baggage, refueling, pushback, folllow me cars, docking system and more, all featuring many native FSX animations and believable human characters. Jan 10, 2019 - FSDreamTeam GSX is a program that simulates several airport. It supports all default FSX airplanes and other popular types of airplanes.
It's too bad that there are only two options to go with for ground services. A long time ago, I started with Aerosoft, only because I didn't know who else to buy airports from, at the time. At some point, I plopped down some cash for credits, picking and choosing where i wanted services. After a little while, I wised up to the fact that Howard so profoundly put it 'it's a joke'. I would have said 'money grab', but I think we're on the same page. I'm not sure why something like that isn't given more attention by Aerosoft? For GSX, which I have as well, it seemed to work just fine at airports, although I never got into it as extensively as the software provided.
When I bought it, it seemed like the perfect solution and as far as I know, it is still maintained and updated. I have used it in P3D, but not with the latest build, so I cannot confirm or deny it's functionality (I'm sure someone here can though). Fortunately, if I need GSX that bad, I can roll back to v3.2 of P3D, which is where i used it last. Can somebody point me towards good ground services add on? I mostly like GSX but they just work/don't work depending on the mood I guess on certain locations. When I add parking spots or cargo ramps it never works while FSX recognizes all the changes without issue. I troubleshooted it in all possible ways found in the net but no luck so I'm done.
Time to move on and hope somebody can point me on something that works. I fly mostly cargo if it makes any difference. Thank you in advance. Your best bet would be to ask them on their forum. Tell them what you have done and what the problem is you're having.
I've made all kinds of changes to many AFCADS and GSX always works provided the AFCAD has no faults and you don't have more than one AFCAD installed for that airport. I'm sure there is a simple solution to why it's not working for you, but you'll need to give explicit details explaining what you've done and what features are not working. Don't give up so easy. Thank you for the replies. I used ADE to check if taxiways are broken or something but everything works fine.
Considering everything worked fine the day before this is what throws me off from GSX. It's like once in a while it decides 'today you are not loading any cargo with us::smile: I posted on their forums but was told it's not GSX fault. If you make changes to the afcad file, after loading fsx again, do you get the 'updating airport cache' message? If not, you can delete the data and it rebuilds in your appdata virtuali folder.
I posted on their forums but was told it's not GSX fault. You haven't been told JUST that (I assume you are 'PG' on our forum.): You have been given an explanation, following your description of the problem, which was a very specific warning message from GSX, the ' This Parking Is Isolated. Ground Services not Available.' , which is a message we added fairly recently, so users won't be presented with a panic log, and would realize that maybe there's something wrong in the AFCAD. Yes, you said your.BGL checks fine with ADE, but that's not enough. In order to be used by GSX, an AFCAD must be self-contained, an 'enhancement'.BGL containing just your additions, like the newly added parkings, is not supported. Yes, FSX can do that, but adding this feature to GSX would create a whole new class of issues you don't want to hear about it, because we would have to support all different kind of exclusion areas, open many.BGLs at once, so we decided it was simply more reliable to support a SINGLE.BGL at time.
As I've told you on our forum, since your log file indicated the AFCAD used by GSX was still the default one, it's normal you wouldn't see any of your additions, since that airport you reported on, by default, doesn't have ANY parkings, just one Fuel parking which is also unconnected to the taxiway layout, so GSX was entirely correct giving you that warning. If, instead, you are sure your.BGL contains both parkings and taxiways, so it can be considered 'self-contained' by GSX, maybe there's another reason why it hasn't been loaded. First, try a 'Restart Couatl and rebuild Airport cache' option from the Couatl Settings menu. This will fix the uncommon case where GSX couldn't automatically detect a.BGL change. If that doesn't fix it, be sure you enable Logging in the GSX Troubleshooting section, and choose the 'Restart Couatl and rebuild Airport cache' option AGAIN. Then, exit from the sim, and check your log file, by default located under%APPDATA% Virtuali Couatl.LOG. Maybe, there was a reason why the.BGL was rejected, which should be apparent in the Log file.
You haven't been told JUST that (I assume you are 'PG' on our forum.): You have been given an explanation, following your description of the problem, which was a very specific warning message from GSX, the ' This Parking Is Isolated. Ground Services not Available.' , which is a message we added fairly recently, so users won't be presented with a panic log, and would realize that maybe there's something wrong in the AFCAD. Yes, you said your.BGL checks fine with ADE, but that's not enough. In order to be used by GSX, an AFCAD must be self-contained, an 'enhancement'.BGL containing just your additions, like the newly added parkings, is not supported. Yes, FSX can do that, but adding this feature to GSX would create a whole new class of issues you don't want to hear about it, because we would have to support all different kind of exclusion areas, open many.BGLs at once, so we decided it was simply more reliable to support a SINGLE.BGL at time.
As I've told you on our forum, since your log file indicated the AFCAD used by GSX was still the default one, it's normal you wouldn't see any of your additions, since that airport you reported on, by default, doesn't have ANY parkings, just one Fuel parking which is also unconnected to the taxiway layout, so GSX was entirely correct giving you that warning. If, instead, you are sure your.BGL contains both parkings and taxiways, so it can be considered 'self-contained' by GSX, maybe there's another reason why it hasn't been loaded. First, try a 'Restart Couatl and rebuild Airport cache' option from the Couatl Settings menu.
This will fix the uncommon case where GSX couldn't automatically detect a.BGL change. If that doesn't fix it, be sure you enable Logging in the GSX Troubleshooting section, and choose the 'Restart Couatl and rebuild Airport cache' option AGAIN. Then, exit from the sim, and check your log file, by default located under%APPDATA% Virtuali Couatl.LOG. Maybe, there was a reason why the.BGL was rejected, which should be apparent in the Log file. The airport was overwritten AND it was working the day before. I already stated that in post #14. Like I replied on your forums I also restarted coutl and rebuild the database and it doesn't help.
THIS is my problem. I know how to edit airports so they work fine but then all of the blue GSX stops recognizing stuff and best part of all, day or two later it will work fine or not at all. Annoying lol. I'm gonna try to reinstall the whole thing and see what happens.
Maybe Windows 10 migration messed something up. The airport was overwritten AND it was working the day before.
I already stated that in post #14. You only said it was working the day before in post #14, not that the airport was it was overwritten so, I had to reply the way I did, in order to be sure you are aware that, if you created a separate file with just your addition, it wouldn't work. Since GSX surely won't reject a file it already accepted earlier, the only possible explanations is that your.BGL has somewhat reverted to default because, in the default.BGL for PADK there ARE no usable parkings! This can easily happen, even without your knowledge with FSX:SE, since Steam has a feature that can revert all the files supplied with the game to their original version. What's the filesize of your APX00130.BGL file?
Mine (FSX:SE) is 20.376 bytes. Do you have a copy of your modified file? Send it to me by email, please, so I can check it.
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